![]() No, the man who directed John Wick probably isn't going to craft the next Throne of Blood, but his unique vision might lead him to create something special inspired by works like it. Akira Kurosawa created many of the best films ever made and defined a genre, but, since his passing, there aren't that many films attempting to recapture that magic. In the world of blockbuster cinema, a film wearing its influences on its sleeves isn't necessarily a bad thing. It also gets the film a bit closer in presentation to the obvious series of films it intends to borrow from. Shooting the entire film in Japanese is a bold move to push the film in a more culturally appreciative direction. The only announced crew members so far are American director Stahelski and Atlanta-born screenwriter Takashi Doscher. Most films made in America by Americans are English as a matter of course, regardless of where they're set. Doing the film in Japanese by default, however, is a radical choice. In fact, given the circumstances, an adaptation could keep most of the existing cast and meet that requirement while also making solid casting choices. Since the film is based on a semi-historical story about samurai, anything other than a Japanese cast would be a Last Samurai-esque case of unacceptable whitewashing. The director has stated publicly that he would like to cast the film with entirely Japanese actors and write the script in Japanese with subtitles for an international audience. Stahelski's idea to make the film a bit more relevant, however, is a baseline decision that could justify its existence. It would likely fade from the public consciousness before long, but be moderately fun while it lasted. It'll have decent action films, dull writing, and a handful of scant video game references. Given the most positive outlook, one would expect that combination to result in a generic modern samurai film borrowing all its gimmicks from Kurosawa. Ghost of Tsushima is coming to the big screen courtesy of John Wick director Chad Stahelski. But, if the genre is lacking, perhaps leaning into convention will help the project. Without a new way to experience the material, all the adaptation becomes is a generic film that fails to stand out in the genre. This turns a classic hit film that fans can play into a film borrowing everything that makes it special from existing films. When adapting these games into film, all interactivity is removed. For its part, Ghost of Tsushima seemed to take every chance it could to garner comparisons to classic samurai cinema, particularly the work of Akira Kurosawa. Uncharted and Lara Croft: Tomb Raider draw positive and negative comparisons to Indiana Jones. People who love games like A Way Out were more than happy to call it a playable take on The Shawshank Redemption. Often the highest praise of games from the most ardent fans will include comparisons to hit movies. One of the big unavoidable problems with video game movies is that most huge video games take a ton of inspiration from existing movies. RELATED: Ghost Of Tsushima Shows A Huge Problem With Video Game Movies ![]() From Tomb Raider to Uncharted, to The Last of Us, a lot of these big-name games are headed for the screen, whether fans like it or not. Sony has a number of film and TV adaptations of their big triple-A titles either recently released or on the way in the near future. Sometimes, with a little bit of basic logic, the film adaptation of a video game can find a reason to exist beyond its traditional source material. Video game movies have an uphill battle, often lacking the most basic ideas necessary to make the leap from the console to the big screen.
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